Work
I lead design for early-stage, bold ideas — shaping strategy and embedding UX from the ground up to turn vision into impact.
By bringing a user-first lens to reimagine traditional chronic care, I led design for Onduo — empowering better self-management for people with Type 2 Diabetes.
Defined strategic vision for the end-to-end patient experience
Led UX for zero-to-one experiences across onboarding, mobile app, integrated hardware, behavioral change, first-time unboxing & setup, and packaging design
Launched Verily’s first-ever commercial disease management platform
Design lead
Expanding access to prevent blindness
I led a team of designers and researchers for Verily’s next-gen retinal camera, using human-centered design to bring advanced AI and robotics into primary care and expanding access to eye disease screenings.
Designed end-to-end experiences (first-time setup, training, hands-on practice, daily device use), ensuring seamless integration within real-world clinical workflows
Led UX across multi-user/multi-device system: hardware, tablet UI, audio, voice, small screen, custom interaction models, AI imaging algorithms
Launched to critical development and commercial milestones
Design Lead
Breaking barriers in clinical research
Led design for Verily’s next-generation Study Watch, using design thinking to bring precision technology to underserved populations (older adults, Parkinson’s patients, no-connectivity communities) and expand the reach of clinical research.
Transformed a broken, complex, first-time setup UX into user-friendly experiences for older adults with accessibility needs
Led UX across multi-modal ecosystem (watch, mobile app, hardware accessories, printed instructions)
Defined first-ever packaging design system for Verily’s devices portfolio
On track to pass FDA mandated study for commercialization
Design lead
Preventing cancer with AI
I led design for Verily’s advanced AI algorithm system, helping gastroenterologists identify polyps during routine colorectal cancer screenings.
Integrated AI into real-world, invasive procedure workflows
Led systems UX for large screen UI, spatial UX, audio UX
Pioneered solutions where AI initially did not meet user needs, bridging critical adoption gaps
Enabled critical R&D milestones
I led UX for YouTube’s first in-app camera and video transformation tools, fixing the app’s “most broken user journey” and paving the way for future features like Live and Shorts.
Launched YouTube’s first in-app camera and video transformation tools
Designed the in-app camera, driving innovation from ideation to launch
Crafted scalable information architecture and intuitive features such as trimming, filters, and audio